Archive for the ‘Reviews’ Category

Lady Bratt’s RinCon after thoughts plus Zombie Mosh review-

Written by: LadyBratt

Friday, October 16th, 2009

As Hoss has already stated, the Guise Knights crew went to Rincon 2009, at the Tucson Convention Center, it is a newer convention 2 years old. So it admittedly had its organizational issues, lack of gaming signup sheets and not letting people know to have cash in hand for payment for the convention.(Small issue but irked me when having to pay an extra 3 bucks to use the ATM down from the building). The weekend was still a good one, it had some fantastic Special Guests, Wil Wheaton (hoping I wasn’t too fan girl), the lovely Ms Jesse Hartley, as well as John Wick, and James Ernest.

I got to try a few new games (Blokus, Aye Dark Overlord, Red Dragon Inn)which I enjoyed immensely played some oldies but goodies(Dominion*which I made it to final table for, Descent, Apples to Apples Late Night Edition), got to turn heads in my new tribal costume ala Zoot, which is always fun. ;-) I enjoyed watching mine as they played and had a good time. Introduced friend Dingo to Gaming conventions, spoiled her a bit, and enjoyed watching her sing on Rock Band with Wil Wheaton. Got to see some old convention friends and meet new ones. So all in all a good three day weekend and I for one am willing to give it another try.

Also looking forward to Dark Con (January) and Random Con (July)

On to the review:

Zombie Mosh:

* Designer(s): Stephen McLaughlin, K Joseph Huber

* Manufacturer(s): Bucephalus Games

* Year: 2009 * Players: 2 – 6 * Time: 15 – 30 minutes * Ages: 9 and up

This is a new short party game, with metal Thrashing Zombies. The point of the game is to be the last zombie standing. You mosh until 3 limbs come off, head, arms or legs; each player has the same amount of hit points over different parts of the body. So where you may have 2 hit points on your head versus other players 3 points on their head. You use cards to see where you are damaged and you have hit point markers to place on your player’s card. The round goes like this whoever is the lead mosh’er doles out 4 cards face down, and places 2 damage cards at the start face up in front of every player. The first player then chooses to play 2 cards to either null damage given or give out damage cards to other players. This goes around until you are back to your lead mosh’er. Then play goes in reverse order either covering damage or giving damage, once back to lead mosh’er you tally out damage and do another round. Play continues until there is one zombie left standing.

-Lady Bratt

A Step on the Path

Written by: Lejon

Saturday, April 11th, 2009

Tsuro, the Game of the Path

A light game. A game of quiet strategy. A game of survival. These are ways to describe Tsuro, the Game of the Path. The rules are marvelously simple, and can be summed up as “move your piece around the board, and be the last pawn standing at the end.” The board, however, is not an unchanging world. It shifts with each player’s turn, and the numbers of players can vary from as few as two to as many as eight with each number in between altering the play in subtle yet definite and interesting ways.

Let us begin at the beginning, (more…)

Getting Henged

Written by: Crazy_Knife_Throwin_Injun_

Monday, March 16th, 2009


Forged of sweat, blood, and stone left sitting out on the Salisbury plain, it doesn’t take much effort to figure out what people mean when they mention “Stonehenge”. Ancient monoliths and trilithons set about in an enormous construct of Druidic proportions that we still know very little about. So, of course, there has to be a boardgame based on it.

Stonehenge: An Anthology Boardgame” is, in fact, more than a simple boardgame. (more…)

I Was A Toaster: A Geek About Galactica

Written by: Blue

Friday, March 13th, 2009

So a couple of weeks ago I sat in on a friend’s inaugural run of the Battle Star Galactica board game (also known to some as Shadows Over Caprica for its similarities to Shadows Over Camelot.) Both games are from the fine folks at Fantasy Flight.

I came into this game fond of Shadows Over Camelot, but somewhat ignorant to BSG. I didn’t watch the original series and I’ve not watched this latest iteration. I have several friends who’ve gotten sucked into it and I plan on watching it at my leisure. So when we started the game I had an interesting point of view: game I’ve never played based on a show I’ve never seen.

The Basics: (more…)

Tablero da Gucci

Written by: Crazy_Knife_Throwin_Injun_

Wednesday, March 11th, 2009

It’s a complex world we live in, where every little thing in the events
that surround us can push us to greater levels of stress that leaves us
nearly no escape, except through our TV programs, Movies, and books. We
think of games and gaming as more a simplistic form of entertainment.
But, if we dig a little deeper, we will find that games are used to
simulate real-world events, model complex corporate actions or military
strategies, and also for (more…)

Dominion

Written by: JollyRedGiant_

Friday, March 6th, 2009

Last night the Guise Knights dug into Dominion for the first time. This is an interesting, fast paced card game that we all seemed to like.

What’s the what? (more…)

Journeys in the Dark, et. al.

Written by: Hoss_

Monday, February 16th, 2009

Like most of my (de)generation, Dungeons and Dragons was my first
role-playing game. The initial experience was sort of like one’s first
girlfriend. There was a lot of fumbling around, no one really knew what
they were doing, and while it was a lot of fun at the time, I eventually
moved on. Also like many a first girlfriend, (more…)

Treasure Fleet

Written by: Lejon

Friday, January 30th, 2009

Treasure Fleet by Ship of Fools Games

The Guise Knights recently played this game. We had a lot of fun with it. It’s fairly simple to play once you figure out the rules, and yet there are some elements of basic strategy that provide some challenge.

Expect a complete review in the near future. Until then, I’ll  (more…)


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